Log-17-Jan-2010 Used Log-10-Jan-2010 as a starting point New Pieces- added flip side to pieces added hex-side added center circle for tri-hex tiles hex outlines selected with shift-click start with 2 workers 2 rings tri-hex tiles - only using 4-colors. 5 of each of the 4. 20 total. only need 19. (used tile for anchor tile) currently, using hex outlines for N/S bases in ring 3 using hex outlines to denote the "Queen". white tokens - eggs/drones orange - workers Potential Concerns- RESOURCE POOL may be too high or low Need stuff to build so you can make choices Can you Move and Gather? Card Deck ONLY has R,G,B,Y and Grey cards. Grey is brown leaves When you gather, you reduce RESOURCE POOL by one, and take a random GATHER TOKEN. Also, draw one CARD. WHen you bring GATHER TOKEN back to base: -you may add it to the STOREHOUSE, unflipped. -flip it and draw X cards, where X is # of RESOURCES on the back of the GATHER TOKEN. You may only add unflipped GATHER TOKENS to the STOREHOUSE GREY CARDS = BROWN LEAF Flip GATHER TOKENS during UPKEEP. must flip all at one time. Add up total RESOURCES. Draw # RESOURCE CARDS for each RESOURCE. There is a finite number of GATHER TOKENS. (20 for this game) Once all GATHER TOKENS are gone, game ends. For every 2 BROWN LEAVES, remove 1 GATHER TOKEN from the game. After a few rounds of gathering, we decided to call it. Resource gathering feels ok. CHANGES FOR NEXT ITERATION: Go back to SOLID TILES. No purpose for TRI-COLOR hexes yet. NEED to put circle on center of SOLID HEXES Move base to the N/S spot on RING 2 Remove WHITE and ORANGE cards from RESOURCE DECK. Add 3 GREY cards. 8 of each color, RED, GREEN, BLUE, YELLOW, and GREY. Draw RESOURCE CARDS face down. GAME 2 - Set up - Only 2 rings. Starting Hive on N/S. -SOLID HEXES. 5 of each of the 4 colors. ANCHOR TILE covered. therefore, 20 total HEXES, but only 17 used. 3 unused. Put another HEX-OUTLINE N and S of N/S bases (RING 3) to act as the STOREHOUSE 2 WORKERS 0 RESOURCES 20 GATHER TOKENS 48 RESOURCE CARDS - 10 for each color - RED, GREEN, BLUE, YELLOW 8 for BROWN LEAF (GREY) MOVE/GATHER on same turn. for unflipped HEX TILES, roll D3 to determine RESOURCE POOL. put 1 GATHER TOKEN on HEX for each RESOURCE POOL JOHN NOTED: when you bring your WORKER back to the base, you unload your GATHER TOKEN. nothing else is done. feels like a wasted turn. -Maybe you could have the choice of moving your WORKER into the STOREHOUSE. Then you can flip the GATHER TOKEN on the same turn. -The cost is, the WORKER needs an extra MOVEMENT SPACE to get out of the STOREHOUSE next turn. RANDOM NOTE: We keep forgetting to draw RESOURCE CARDS when we gather. Draw these 1 at at time. (no chance for drawing 2 BROWN LEAVES unless your gatherer can draw 2 CARDS) -SO far, no units have that ability JOHN IDEA: Maybe when you draw the RESOURCE CARD, something happens if the card you draw matches the tile you are on. AFTER 6 rounds; JOHN - 11 RESOURCE CARDS, 0 GATHER TOKENS in adjacent TILES JAY - 10 RESOURCE CARDS, 1 GATHER TOKEN in adjacent TILES GAME EVOLUTION PLAN - (JOHN) -Need a basic mechanism for: -Creating another WORKER (EGGS, DRONE, ETC) -Expanding HIVE (add a HEX-OUTLINE) -Play game to test COLONY EXPANSION. NO OPPONENT INTERACTION. -LOOP AS NECESSARY. -Likely will lead to evolution of SUPER-GATHERER or FAST-WORKER eventually, you will run into basic OPPONENT INTERACTION -Need INTERACTION RESOLUTION logic (attacking, stealing, stalling, etc) -With these basic rules, you can introduce ENEMIES -ENEMIES will force PLAYER REACTIONS -Likely lead to evolution of ARMY-ANTS OTHER NOTES: probably need 3 rings. ENEMY locations should probably be same every game. It's unfortunate there's nothing of surprise here. -Maybe they can all be slightly different, but this might be too colimated Event Cards - ENEMY-ATTACK/RESOURCE-LOSS, this card works differently depending on how you draw it. -drawn as a single RESOURCE CARD reward for GATHERING, it's an ENEMY that appears on the spot -If drawn as a reward for GATHER-TOKEN flipping, you lose a RESOURCE CARD. (spoiled food, etc)