Log-20-FEB-2010 -Contents 56 Resourc Cards -12 of each color. 2 orange. 6 grey 2 rings of Hex Tiles. Solid. Players start on N/S Start with 2 workers and one hex on N/S Can HATCH 2 units per turn. Game over when DOOM track is full. 10 spaces. Start at 0. When the DOOM track advances, whichever BROWN LEAVES are in play this turn all have penalties. That is, BROWN LEAVES only incur penalties when the DOOM track advances. At other times, there is no penalty yet. It's just a non-resource card when you draw. 0-3, 2 leaves 4-6, 3 leaves 7-9, 4 leaves. Orange leaves are ALWAYS lose 1 unit. Grey leaves are ALWAYS lose 1 resource cards. No Buildings yet. to Store resources: 3 of a color or 1 of each of the 4 colors. Turn Order: 1. Draw Cards = num Hexes 2. Hatch 3. Move/Harvest/Expand 4. Gather 5. Store Brown Leaves activate as soon as you trigger the next DOOM space. HATCH: THE HIVE - SP = +4 DRONE - SP= -1; MP=0; AP=1; GP=0 -1 RESOURCE -For now, DRONES have no other purpose. WORKER - SP= -1; MP=1; AP=1; GP=1 -1 DRONE -1 RESOURCE -expand colony -gather -fight GATHERER - SP= -1; MP=1; AP=0; GP=2 -1 DRONE +2 RESOURCE NO RETRAINING YET. One day you might be able to do it. Newly Flipped Hexes always start with 3 Gather Tokens. John suggests for a future loop, if the free card you draw when first flipping a hex, matches the color of the hex, you get the keep the card. Or maybe you get to draw an extra one. This could be a way to help balance resource scarcity. When GATHER tokens are brought back to base, they are only worth 1 RESOURCE CARD each. NEW!!! CONFLICT RULES! -Introducing a new unit for HATCHING. SOLDIER - SP= -1; MP=1; AP=2; GP=0 -1 Drone -2 RESOURCES FIGHTING RULES! similar to jay's space battle game G W S G 1 1 1 W 2 1 1 S 3 2 2* *john said maybe change this to 1 to keep matrix symmetric. FOr now, it's 2. As SOON as two opponent units are on the same space, CONFLICT OCCURS! -Attacker has initiative and begins round 1 attack phase. -Assess damage. Remove dead units. -Defender has fight/flight option -there are two options. We will choose one for this loop 1. ONLY able to retreat to a SAFE space. 2. Can retreat to ANY space, which could potentially cause another CONFLICT. -we will use option 1 for this loop. perhaps there is a 3rd option. ONLY Flyers get to move to any space. FLyers probably have specialized combat options anyway. -Keep fighting, alternating the initiative, until there is no CONFLICT (someone retreats or all units on one side are dead) NOTES for next loop for hex expansion, 3 of a kind or 1 of each color. Reshuffle #1 - 38 discarded. 4 removed. 4 John. 10 Jay GUARDIANS act like defense turrets or bunkers. Can't move, but prevent Soldiers from stealing your base. How soldiers steal a base is still unclear. How does movement affect conflict? When you move a unit into a hex with an opponent, you have the immediate option to reinforce that unit with any other unit you control who has the necessary MP to make it to the same space. Defenders do NOT have this option, unless their QUEEN specialty or special units allow this sort of defensive reinforecment. THis could also be a card to play, similar to RISK 2210, if we ever decide to have cards. Game ended before 2nd shuffle because john gave up. 3 DOOM track 4 cards in deck, 40 discarded. john2, jay 5 jay. 2 drones, 2 workers, 2 soldiers, 7 hexes john 2 drones, 2 hexes. couldn't build fast enough. thoughts? fighting is interesting, but severely imbalanced. for next loop. to build hexes, you always need 1 of each color or 4 of the same color. HOWEVER, you get to use the color of the hex you are building on. 1 card for each hex color of your specialty. Your specialty is set by your starting tile. you can change your specialty by changing your queen. we currently do not have queens, so for now, we can't change the specialty. we'll just have to see WHEN we get the urge to want to change. use Guardians. Spend a drone to move it anywhere in your base. GUARDIAN - SP= -2; MP=0; AP=3; GP=0 -ORANGE -2 Drones -2 RESOURCES to steal an opponent's hex, you must kill/scare all units from that space. THEN:. TO claim the base, you need 1 soldier and 1 worker. (basically, base is pretty much done, so you need less workers. But it's not safe, so you need a soldier to stand guard) COST is same as normal and it MUST be adjacent to your colony TO destroy the base, requires 2 soldiers and discard 3 cards. THIS IS AN ARBITRARY COST. We will probably revise this cost. Next round, use 1,2,3 for BROWN leaves required to advance the level. How did the NON random resources work? is 3 GATHER TOKENS per flipped hex too much? It's probably ok. Try it the same way for next loop GATHER TOKENS worth 1 RESOURCE CARD? worked ok too. Jay still had a ton of resources a few times.