Log-20-Mar-2010 **Contents 56 Resource Cards -12 of each color. 2 orange. 6 grey 2 rings of Hex Tiles. Solid. Players start on N/S Start with 2 workers and one hex on N/S Game over when DOOM track is full. 10 spaces. Start at 1. When the DOOM track advances, whichever BROWN LEAVES are in play this turn all have penalties. That is, BROWN LEAVES only incur penalties when the DOOM track advances. At other times, follow the grasshopper rule start DOOM TRACK = 1. 1-3, 1 leaves 4-6, 2 leaves 7-9, 3 leaves. Orange leaves are ALWAYS lose 1 unit. Grey leaves are ALWAYS lose 1 resource cards. No Buildings yet. Turn Order: 1. Draw Cards = num Hexes of your focus Color 2. Hatch 3. Move/Harvest/Expand 4. Gather 5. Grasshoppers Units can only use their special actions once per turn. Brown Leaves activate as soon as you trigger the next DOOM space. available units: THE HIVE - SP = +4 3 of a color, or 1 of each other color. Tile counts as a color. -remove these cards from the game. DRONE - SP= -1; MP=0; AP=1; GP=0 -1 RESOURCE -For now, DRONES have no other purpose. WORKER - SP= -1; MP=1; AP=x; GP=1 -YELLOW -1 DRONE -2 RESOURCE -expand colony -gather -fight GATHERER - SP= -1; MP=1; AP=0; GP=2 -GREEN -1 DRONE -2 RESOURCE SOLDIER - SP= -1; MP=1; AP=2; GP=0 -RED -1 Drone -2 RESOURCES FLYER - SP= -1; MP=2; AP=x; GP=0 -BLUE -1 Drones -2 RESOURCES GUARDIAN - SP= -2; MP=0; AP=3; GP=0 -ORANGE -2 Drones -2 RESOURCES -Spend a drone to move it anywhere in your base. ChangeFocus - SP = 0; MP = 0; AP = 0; -2 DRONES -4 RESOURCES (4 of ANY resource). MUST OWN the color of the focus you want to switch to. -PLACE CARDS AND DRONES aside. Lose Focus for ONE TURN. -Next turn, discard resources and drones and change focus. Newly Flipped Hexes always start with 2 Gather Tokens. Harvested Gather Tokens = 1 Resource Card FIGHTING RULES! Roll a D6. Score hit if roll AP or less. G W S F Guard G 1 1 1 1 1 W 2 1 1 2 1 S 3 2 2 1 2 F 1 1 3 1 1 Guard 3 3 3 3 - *******EXPAND to expand, costs 3 of a color (the color you are building on) or 1 of the OTHER colors that you are building on. ***************Conflict As SOON as two opponent units are on the same space, CONFLICT OCCURS! -Attacker has initiative and begins round 1 attack phase. -Assess damage. Remove dead units. -Defender has fight/flight option -there are two options. We will choose one for this loop 1. ONLY able to retreat to a SAFE space. 2. Can retreat to ANY space, which could potentially cause another CONFLICT. -we will use option 1 for this loop. perhaps there is a 3rd option. ONLY Flyers get to move to any space. FLyers probably have specialized combat options anyway. -Keep fighting, alternating the initiative, until there is no CONFLICT (someone retreats or all units on one side are dead) When you move a unit into a hex with an opponent, you have the immediate option to reinforce that unit with any other unit you control who has the necessary MP to make it to the same space. Defenders do NOT have this option, unless their QUEEN specialty or special units allow this sort of defensive reinforecment. This could also be a card to play, similar to RISK 2210, if we ever decide to have cards. to steal an opponent's hex, you must kill/scare all units from that space. THEN:. TO claim the base, you need 1 soldier and 1 worker. (basically, base is pretty much done, so you need less workers. But it's not safe, so you need a soldier to stand guard) COST is same as normal and it MUST be adjacent to your colony TO destroy the base, requires 2 soldiers and discard 3 cards. THIS IS AN ARBITRARY COST. We will probably revise this cost. If the base/hex that the opponent lost was the last tile of that color they owned, AND they were set to that color's focus, they IMMEDIATELY are set to NO FOCUS. **************Grasshoppers: Only UPKEEP at end of turn, If at the end of the turn, after the DOOM track has been updated (or not), if there are any remaining brown leaves, they turn into grasshoppers. MAX NUMBER OF GRASSHOPPERS on the board at one time = Current Brown Leaf Matrix +1. 2,3, 4. then roll the D6 for each one to see where they move. N=1. Go CW. If there are max number of grasshoppers, don't add any more, just move the ones that are there They don't fight you unless you fight them. This means, if you start your turn with units in a hex with a grasshopper, you can move them away for free if you like. However, if you start a fight, you MUST then follow Fight Rules. (fight or flight). Cannot Bribe once a fight starts They block all bonuses from the current tile they are occupying and current units on the same space are subject to the CONFLICT rules. Thus, player units on the same space may have to run away during the move phase, if they don't pay the bribe bonus. BRIBE cost = Grasshopper Level (2,3,4) For now, Bribes are discarded and you can move the Grasshopper anywhere on the Inner Ring or center spot. Roll D6 at END OF EACH turn and move all grasshoppers. If you roll number of the same space grasshopper started on, move to center. Grasshoppers fight matrix = 3. *****************Hive Focus. During Upkeep, draw 1 card for each hex color of your specialty. Your specialty is set by your starting tile. you can change your specialty by changing your queen. we currently do not have queens, so for now, we can't change the specialty. we'll just have to see WHEN we get the urge to want to change. +1 resource card upkeep per hex of your focus color. base +4 SP +2 GATHER TOKENS each flipped hex D3-1 GATHER SEARCH +2 HATCH *******FOCUS ABILITY -Each color has a focus ability. -green = +1 when gatherer searches. +1 when new hex flips each hex provides only +3 SP -yellow = 4 of any color to build a hex 3 of any unit can build a hex -1 HATCH each turn. -blue = +1 movement all units -1 attack point (min of 1) -red = increase unit attack power by 1. Cost is the current AP so a gatherer can pay 1 to increase to 2. then pay 2 to increase to 3 *********END GAME SCORING Each Hex in your colony is +1 point Hexes in inner ring worth an additional point Center Hex is worth 3 points for now, every 2 grasshoppers killed = 1 point Each ColorPair in colony is worth +1 bonus **** Added Ransoming of the grasshoppers. +3 resource cards during the Gather/Ransom phase ******* Starting Game. 10:35 PST Jay = green John = red In-Game Thoughts Keep forgetting to build units. Consider allowing hatching anytime. What are pros and cons? Also, consider idea that you always have a supply of DRONES to top off the number of units you have SP for. If you have 1 hex and 2 units (and don't have green focus) you have 4 SP. So you would have 2 drones. ***Didn't have the grasshoppers in the attack matrix - pretend they are gatherers *for red, +1 for attacks ALWAYS. no discarding is required. *instead of killing grasshoppers for points, ransom them for resources. +3 for now. Or both. Can choose whenever you want. *4 brown leaves might be tough to *when defeating enemy units, need some reward. Maybe steal a card? *need to clear up how to have a battle with mixed unit types. It could sound confusing at first. *orange leaf kills units. maybe should kill two DRONES or one Regular Unit. FIgure out how to deal with DRONES in general. *can't ransom grasshoppers until Gather/Ransom phase. If this phase creates new grasshoppers and you kill them, then you can't turn them in till next phase. Ended after 3-4 reshuffles (we quit early) Doom Track = 8 John had pretty much no units or resources. Only 2 hexes. Jay had over half the board. What worked? Green Focus makes it easy to build/expand fast. Red Focus made it difficult to expand. Since there were no grasshoppers to kill early on, being Red didn't have much of an advantage. Even after having a lot of grasshoppers to kill, since grasshoppers are 3 attack, there's always a 50% chance to die against them. **Fairly significant change to BrownLeaves. Change to 2,3,4. Also, if you have excess brown leaves, but not enough to trigger the doom track, make a grasshopper as usual. However, if we are maxed out on grasshoppers, then the cards stay on the table until next turn. This will force players to try to keep the grasshopper population down. Also, it allows the game to actually end for DOOM TRACK 7,8,9 where you will need 4 brown leaves to advance. *John will make new attack dice to test this way to do attacks. Different color for each unit type **BE sure to fully resolve GATHER/Ransom phase before moving grasshoppers. If grasshoppers are drawn during this phase, set them aside until the phase is fully finished. THEN roll dice to see where the grasshoppers go.