Log-2011-03-27MAR11 - Grasshoppers' Night Out Jay, John, Jerry. 6:30pm PST (started playing around 6:45) last minute changed rules: DRAW = number of COMMAND When FOCUS is implemented, perhaps the number of HEXES in HIVE that match FOCUS color can boost the FOCUS ability. ALL grasshoppers have D8 If you defeat them in COMBAT, DRAW D4 for RANSOM. DRAW from REMOVED CARDS. Inner Ring, AUTO Steal 1 if unguarded. D6 (if they roll a 6, steal from adjacent or same HEX (1 time for each player)) ONLY 1 resource can be stolen by a grasshopper from each player... for now. WORKER - SP= -1; MP=1; AP=D6; GP=1 -YELLOW -1 DRONE -3 RESOURCE -expand/upgrade HIVE (TYPICALLY REQUIRES DRONES) GATHERER - SP= -1; MP=1; AP=D4; GP=2 -GREEN -1 DRONE -3 RESOURCE -search for resources on empty hexes -*concern whether GATHERERS should be able to fight at all. SOLDIER - SP= -1; MP=1; AP=D10; GP=0 -RED -1 Drone -3 RESOURCES -able to capture/destroy enemy hexes FLYER - SP= -1; MP=2; AP=D8; GP=0 -BLUE -1 Drones -3 RESOURCES -need a special ability. something to do with terrain. GUARDIAN - SP= -2; MP=0; AP=D12; GP=0 -ORANGE -1 Drones -5 RESOURCES -Spend a drone to move it anywhere in your base. -need a special ability other than 'immobility' **FNL: How to increase # Drones? Upgrade your QUEEN. 6 Resources per extra DRONE. (Max = current COMMAND level. Only able to perform this upgrade once per turn) **FNL: Limit 1 guardian per HEX. And can only move 1 space per Drone per turn. Spend as many Drones as you have. This means it will take more work to get guardians out to the front line. May mean some strategy to hatch guardians earlier to get them ready for the front line. Jerry playing SOUTH Jay Playing North SWIMMING in resources. Brown Leaf on SOUTH 2nd Turn. ADDED reshuffle discards after DOOM TRACK update to reset the probability. DOOM TRACK level 2 at the end of NORTH second turn. **FNL INNER Ring. when you gather from INNER, immediately DRAW 1 resource. DRAW 2 for MIDDLE Hex. POSSIBLY for next loop: If you expand to the INNER or MIDDLE, you can DRAW 1 or 2 cards from the REMOVED cards. **FNL. eventually, maybe address the situation where you have leftover brown leaves that would trigger another grasshopper, but there's already enough. What should happen? for now, absolutely nothing happens. Possibilities? ALL players lose a resource or unit. All players roll D6 and lose on a 6. Half of CARDS have been removed. DOOM TRACK = 3 NORTH expanded 4 so far. SOUTH expanded 2 **FNL: ROLL order for Grasshoppers, clockwise starting at I6. **FNL: need clear rules for multiple conflicts on the same spot. I have no clue how it would work. COMMENT: Jay commented how it's frustrating that a WORKER can't build then move. DOOM TRACK level 4 hit. 24 cards in stack, 34 removed. event cards to allow other units to non-gatherers to remove ALL leaves Event cards or buildings to mulch brown leaves into resources. NOTE: if you have more than the number of brown leaves to update the DOOM track, only count what you need towards the DOOM track and whatever is leftover is applied towards the grasshoppers. COMMENT: if you don't have any resources when the grasshoppers steal from you, is there any sort of penalty? COMMENT: perhaps the bonus cards from the INNER or CENTER ring can come from the REMOVED cards to balance out the late game strategy. COMMENT: Killing grasshoppers is refreshing since you get resources back from the REMOVED cards. COMMENT: if starting a turn with grasshoppers on your space, you either move to a safe spot or fight. If you can't move to a safe spot, you MUST fight on the spot you are on. **FNL: gatherers roll 2D3 (to get a min of 2 resources per turn, avg = 4) Other units roll 1D6 and get 2 resources on a 6, 1 on 1-5. Currently DISCARD for: buying new units grasshoppers stealing REMOVE for HIVE expansion DOOM TRACK advancement. DRAW from main deck for: DRAW Phase GATHERERING DRAW from REMOVED deck for: grasshopper reward If you control an INNER RING Hex. The instant reward when you GATHER from Inner Ring. What worked? Grasshoppers are annoying and give meaning to life What didn't work? getting screwed on poor GATHERER rolls. so we changed the dice to 2D3