log-28-FEB-2010 -Contents 56 Resourc Cards -12 of each color. 2 orange. 6 grey 2 rings of Hex Tiles. Solid. Players start on N/S Start with 2 workers and one hex on N/S Can HATCH 2 units per turn. Game over when DOOM track is full. 10 spaces. Start at 0. When the DOOM track advances, whichever BROWN LEAVES are in play this turn all have penalties. That is, BROWN LEAVES only incur penalties when the DOOM track advances. At other times, there is no penalty yet. It's just a non-resource card when you draw. 0-3, 1 leaves 4-6, 2 leaves 7-9, 3 leaves. Orange leaves are ALWAYS lose 1 unit. Grey leaves are ALWAYS lose 1 resource cards. No Buildings yet. to Store resources: 3 of a color or 1 of each of the 4 colors. Turn Order: 1. Draw Cards = num Hexes 2. Hatch 3. Move/Harvest/Expand 4. Gather 5. Store Brown Leaves activate as soon as you trigger the next DOOM space. available units: THE HIVE - SP = +4 3 of a color, or 1 of each other color. Tile counts as a color. -remove these cards from the game. DRONE - SP= -1; MP=0; AP=1; GP=0 -1 RESOURCE -For now, DRONES have no other purpose. WORKER - SP= -1; MP=1; AP=1; GP=1 -YELLOW -1 DRONE -1 RESOURCE -expand colony -gather -fight GATHERER - SP= -1; MP=1; AP=0; GP=2 -GREEN -1 DRONE -2 RESOURCE SOLDIER - SP= -1; MP=1; AP=2; GP=0 -RED -1 Drone -2 RESOURCES GUARDIAN - SP= -2; MP=0; AP=3; GP=0 -ORANGE -2 Drones -2 RESOURCES -Spend a drone to move it anywhere in your base. Newly Flipped Hexes always start with 3 Gather Tokens. Harvested Gather Tokens = 1 Resource Card FIGHTING RULES! Roll a D6. Score hit if roll AP or less. G W S F Guard G 1 1 1 1 1 W 2 1 1 2 1 S 3 2 2 1 2 F 1 1 3 1 1 Guard 3 3 3 3 - As SOON as two opponent units are on the same space, CONFLICT OCCURS! -Attacker has initiative and begins round 1 attack phase. -Assess damage. Remove dead units. -Defender has fight/flight option -there are two options. We will choose one for this loop 1. ONLY able to retreat to a SAFE space. 2. Can retreat to ANY space, which could potentially cause another CONFLICT. -we will use option 1 for this loop. perhaps there is a 3rd option. ONLY Flyers get to move to any space. FLyers probably have specialized combat options anyway. -Keep fighting, alternating the initiative, until there is no CONFLICT (someone retreats or all units on one side are dead) When you move a unit into a hex with an opponent, you have the immediate option to reinforce that unit with any other unit you control who has the necessary MP to make it to the same space. Defenders do NOT have this option, unless their QUEEN specialty or special units allow this sort of defensive reinforecment. This could also be a card to play, similar to RISK 2210, if we ever decide to have cards. to steal an opponent's hex, you must kill/scare all units from that space. THEN:. TO claim the base, you need 1 soldier and 1 worker. (basically, base is pretty much done, so you need less workers. But it's not safe, so you need a soldier to stand guard) COST is same as normal and it MUST be adjacent to your colony TO destroy the base, requires 2 soldiers and discard 3 cards. THIS IS AN ARBITRARY COST. We will probably revise this cost. During Upkeep, draw 1 card for each hex color of your specialty. Your specialty is set by your starting tile. you can change your specialty by changing your queen. we currently do not have queens, so for now, we can't change the specialty. we'll just have to see WHEN we get the urge to want to change. GAME NOTES: we were at DOOM LEVEL 2 after 2 turns. Jay drew a grey leaf. John drew an orange and grey. This caused jay to lose a worker early, which sorta sucks DO we need to adjust this? use 4 of a kind for building. John is frustrated. Have a lot of cards, but can't spend them on anything. First reshuffle 28 cards in discard 14 removed 4 jay 10 john 56 total DOOM TRACK = 4 jay(red) - 2 drones, 3 workers, 1 gatherer, 3 red hexes john(blue) - 1 drone, 4 workers, 1 gatherer, 1 blue hex, 1 red. IDEA. at the end of a turn, if brown leaves are drawn, but doesn't trigger the DOOM TRACK, they can be used against the opponent. What do you do when someone attacks a base? When occupying an opponent's hex, bonuses from that hex are disabled. Second reshuffle 20 cards in discard 27 removed 5 jay 4 john 56 total DOOM TRACK = 6 jay(red) - 2 drones, 2 workers, 1 gatherer, 0 soldiers, 3 red hexes, 1 blue john(blue) - 0 drone, 4 workers, 1 gatherer, 3 soldiers, 3 blue hex, 1 red. the vassal server kept screwing up. game ended at DOOM TRACK = 7 Post Mortem: What worked? +1 card for each specialty color really made the game more fun. Need motivation for adding a hex for non-specialty colors. This could be more points at the end. FOR NEXT LOOP Hive Focus. +1 resource card upkeep per hex of your focus color. base +4 SP +2 GATHER TOKENS each flipped hex D3-1 GATHER SEARCH -Each color has a focus ability. -green = +1 when gatherer searches. +1 when new hex flips each hex provides only +3 SP -yellow = 4 of any color to build a hex 3 of any unit can build a hex -1 HATCH each turn. -blue = +1 movement all units -1 attack point (min of 1) -red = increase unit attack power by 1. Cost is the current AP so a gatherer can pay 1 to increase to 2. then pay 2 to increase to 3 add flyers FLYER - SP= -1; MP=2; AP=x; GP=0 -BLUE -1 Drones -2 RESOURCES WORKER - SP= -1; MP=1; AP=x; GP=1 -YELLOW -1 DRONE -2 RESOURCE use this next time and start DOOM TRACK = 1 1-3, 1 leaves 4-6, 2 leaves 7-9, 3 leaves. IDEAS for combo points: we had a discussion about this, but we aren't on the same page yet. jay's idea. multiple types of combinations (3-5 types/categories). You would refer to a combo-chart to know the combo point values. John thinks it should be simple rules. jay says he thinks it will be pretty simple. things like if you are two suited or if you have 1 of each color. BEFORE PLAYING NEXT WEEK, SET UP A FEW BASIC SCORING RULES! Grasshoppers: Only UPKEEP at end of turn, If at the end of the turn, after the DOOM track has been updated (or not), if there are any remaining brown leaves, they turn into grasshoppers. MAX NUMBER OF GRASSHOPPERS on the board at one time = Current Brown Leaf Matrix. 1,2, and 3. If there are max number of grasshoppers, then roll the D6 for each one to see where they move. They don't fight you unless you fight them. They block all bonuses from the current tile they are occupying and current units on the same space are subject to the CONFLICT rules. Thus, player units on the same space may have to run away during the move phase, if they don't pay the bribe bonus. BRIBE cost = CBLM value Grasshoppers fight matrix = reverse CBLM value. 1, 2, or 3.